You will no longer be able to know if someone is or has been in the area based on doors being closed! That's right. It then damages buildings and opens doors on buildings based on probability, so each and every game is random. It gathers ALL buildings on any given map within a radius from a center point (currently set for 6000m on the map Stratis).
I then expanded upon that script whilst learning the Arma 3 code structure, etc and created my own custom loot spawn system (small preview of the code above).īasically what my initiation system does is this. So the loot spawn system is what I initially worked on, due to curiosity more than anything to find out how loot spawns and how difficult it is to correctly calculate in world positions.